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Stats (in progress, mostly complete)[]

Stats control how certain items work. Additionally, some stats affect overall character performance.

Weapon Stats[]

These stats are mainly used in weapons, but other items can occasionally modify them:

Use Delay

  • Time between uses.

Damage:

  • Damage dealt by the bullet or weapon.

Energy Use

  • How much energy the object requires per use.

Weapon Range

  • Maximum range of the projectile - beyond this range, the shot will disappear.

Projectile Type

  • Bullet type.
  • Can include bouncing (grenades) and flying (bullets and rockets).

Holdable

  • Yes or No.

Weight

  • How much an item weighs.
  • If you carry too much weight, antigrav/grappling hooks do not work (important to keep an eye on this - higher-level items weight more)


Weapon Accuracy

  • Determines bullet spread.
  • Higher level makes it easier to get a better shot.

Loudness

  • Firing weapons can cause you to be detected.
  • Most melee weapons are silent.
  • Some small weapons like blasters are also silent.

Demon Killing

  • Only weapons with this stat can kill demons.
  • Usually a specific type of sword called a Demon Smiter.
  • Level of the Demon Smiter determines the possible level of slayable demons.

Armor Stats[]

These stats are primarily used in armor, although other items can also modify them:

Recharge rate

  • Additional energy recharge.

Maximum energy

  • Adds to energy.

Effect duration

  • The duration of an effect.

Poison resistance

  • Protection from Posion.

Defense

  • Resist damage.

Price

  • Purchase price (for how much can buy it).
  • Resale price (for how much you can sell it back to a vendor).

Wear Slot

  • Where this item of armor is worn.
  • Slots include head, torso, legs, and feet.


Player Stats[]

These are statistics for the player, although other items can also modify them

Stamina

  • Determines Player health.
  • Increased by taking damage.

Energy

  • Used to fire ranged weapons and run antigrav packs.
  • Increased by overusing energy.
  • Can activate batteries to increase.

Camouflage

  • Higher level makes you harder to detect.
  • Increased by taking damage while being camouflaged.

Strength

  • Affects your melee damage and how much you can carry.
  • Appears to increase when carrying too much or attacking in melee.

Firearms

  • Increases your damage with firearms and lowers the energy cost of weapons.
  • Increased by using firearms.

Credits

  • How much cash you have.
  • Increased by selling items, reveiving quest rewards or finding money (obviously).

Player Skills[]

These stats appear under the skills tab:

Mining

  • How much experience you have using a mining drill.

Stealing:

  • How good you are at stealing items from NPCs.
  • Increased by failing to steal.

Engineering:

  • How good you are at socketing upgrades into equipment.
  • Socketing equipment with a lower skill can cause health damage by getting "zapped" or can destroy the upgrade, but can increase your skill.

Charisma:

  • How willing NPCs are to follow your lead, or trust you enough to offer you quests.
  • Increased overt time while having a follower.

Movement Speed:

  • How fast you move.
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