Stats (in progress, mostly complete)[]
Stats control how certain items work. Additionally, some stats affect overall character performance.
Weapon Stats[]
These stats are mainly used in weapons, but other items can occasionally modify them:
Use Delay
- Time between uses.
Damage:
- Damage dealt by the bullet or weapon.
Energy Use
- How much energy the object requires per use.
Weapon Range
- Maximum range of the projectile - beyond this range, the shot will disappear.
Projectile Type
- Bullet type.
- Can include bouncing (grenades) and flying (bullets and rockets).
Holdable
- Yes or No.
Weight
- How much an item weighs.
- If you carry too much weight, antigrav/grappling hooks do not work (important to keep an eye on this - higher-level items weight more)
Weapon Accuracy
- Determines bullet spread.
- Higher level makes it easier to get a better shot.
Loudness
- Firing weapons can cause you to be detected.
- Most melee weapons are silent.
- Some small weapons like blasters are also silent.
Demon Killing
- Only weapons with this stat can kill demons.
- Usually a specific type of sword called a Demon Smiter.
- Level of the Demon Smiter determines the possible level of slayable demons.
Armor Stats[]
These stats are primarily used in armor, although other items can also modify them:
Recharge rate
- Additional energy recharge.
- Adds to energy.
Effect duration
- The duration of an effect.
Poison resistance
- Protection from Posion.
Defense
- Resist damage.
Price
- Purchase price (for how much can buy it).
- Resale price (for how much you can sell it back to a vendor).
Wear Slot
- Where this item of armor is worn.
- Slots include head, torso, legs, and feet.
Player Stats[]
These are statistics for the player, although other items can also modify them
Stamina
- Determines Player health.
- Increased by taking damage.
- Used to fire ranged weapons and run antigrav packs.
- Increased by overusing energy.
- Can activate batteries to increase.
Camouflage
- Higher level makes you harder to detect.
- Increased by taking damage while being camouflaged.
Strength
- Affects your melee damage and how much you can carry.
- Appears to increase when carrying too much or attacking in melee.
Firearms
- Increases your damage with firearms and lowers the energy cost of weapons.
- Increased by using firearms.
Credits
- How much cash you have.
- Increased by selling items, reveiving quest rewards or finding money (obviously).
Player Skills[]
These stats appear under the skills tab:
Mining
- How much experience you have using a mining drill.
Stealing:
- How good you are at stealing items from NPCs.
- Increased by failing to steal.
Engineering:
- How good you are at socketing upgrades into equipment.
- Socketing equipment with a lower skill can cause health damage by getting "zapped" or can destroy the upgrade, but can increase your skill.
Charisma:
- How willing NPCs are to follow your lead, or trust you enough to offer you quests.
- Increased overt time while having a follower.
Movement Speed:
- How fast you move.